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March 30, 2017

An Age... of the Machine!

Goatee Games is excited to announce the release of our new game, After the Empire, on Steam this Friday, March 31st!

Check it out on Steam:

Build a galaxy-spanning machine empire!​

Bend galactic geography to your will to seize hundreds of territories with Fleet, Crypto and Glory.

Master your economy with Guilds, Trade Routes and Pilgrimages.

Prove your faith, honor your culture, and conquer the Milky Way!

Above is a screenshot of the main map view of the game, including the Recent Events Notifications in the top left, a Territory Menu open i...

March 4, 2017

It's interesting how games change during, and after, development.  There are two main kinds of changes.  The first is when a previously important feature or mechanic no longer has meaning.  The second is when a previously important feature or mechanic still has all the meaning it did previously, but no longer feels important in the context of the game.  They come from very different places.

Let me give an example of each, starting with the first.  The combat system in The Viceroy was the thing I was proudest of when I made it.  And I took a huge amount of time to do it, because a...

February 25, 2017

We poured tremendous activity and energy into the Viceroy this week without much to show for it.  I implemented systems that were just as quickly unimplemented and had too many ideas that fell apart after closer consideration with a spreadsheet or calculator.  On the bright side, I've learned a lot about what shouldn't be implemented, and continued to get some amazing feedback from players of the game.  Thanks for all of your comments!  And as far as my activities this week, maybe a game is like a block of marble, not a question of what it is but what it isn't....

February 18, 2017

The flood has, well, not ended.  But we have escaped it.  We still have things to move and premises to sort, but we've been able to get back to work.

Work is continuing on both of our current projects, but we have turned our attention from the flood and back to The Viceroy.  Now that it's mostly sorted as far as reproducing previous mechanics, we're stopping to take stock of what we can improve and change.  We want to make it as much of a clear set of competing choices as possible while playing, without losing the original flavor of the game.

There is a Sid Meier misquote that I often...

February 13, 2017

Due to flooding in the region (and specific location!) in which we were based, beginning Monday and getting worse and worse throughout the week, Goatee Games didn't get much done.  Well, we got a lot done if you count relocating computers and trying to dry out carpets.  In the end, we lost the battle and had to relocate entirely!

We should be up and running again in our new locations sometime this next week!  So stay tuned next week as our normal posting schedule resumes.

February 4, 2017

Good progress this week on the Viceroy!

The Viceroy, the original version, was a product of my passion.  There's a lot of good that comes from that, but also a lot of danger.  It's easy to let a game that you're too close to escape and run wild on its own.  And that happened to some extent with the Viceroy, escaping my original plans and leaving odd choices hanging in the wake of its rampage, like the combat and rebel system.

I've been working hard on how to polish what made it shine without losing that hot edge, but that's always been a challenge to me with the Viceroy, mostly because...

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March 4, 2017

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The Viceroy - Java Update

January 14, 2017

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If you want to comment on our games, check out our Discussion Forums on Steam:

Alternatively, you can write to us using the form on the About page, or by writing to us at


2637 N Washington Blvd. #305

North Ogden, Utah   84414

Tel: 801 360-2936

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This is a complete remake of the original game we put on Steam Greenlight: After the Empire!


We are rewriting The Viceroy and hope to put out a Java version very soon!



This Friday, our latest game After the Empire will be available on Steam!



Almost every Friday there will be a Goatee Games update, as well as patch notes as needed

© 2017 Goatee Games