

Upon the Threshold of a New Age!
An Age... of the Machine! Goatee Games is excited to announce the release of our new game, After the Empire, on Steam this Friday, March 31st! Check it out on Steam: store.steampowered.com/app/493220 Build a galaxy-spanning machine empire! Bend galactic geography to your will to seize hundreds of territories with Fleet, Crypto and Glory. Master your economy with Guilds, Trade Routes and Pilgrimages. Prove your faith, honor your culture, and conquer the Milky Way! Above is a
Back and Forth and On and On
We poured tremendous activity and energy into the Viceroy this week without much to show for it. I implemented systems that were just as quickly unimplemented and had too many ideas that fell apart after closer consideration with a spreadsheet or calculator. On the bright side, I've learned a lot about what shouldn't be implemented, and continued to get some amazing feedback from players of the game. Thanks for all of your comments! And as far as my activities this week,
The Viceroy - Thoughtful Progress
Good progress this week on the Viceroy! The Viceroy, the original version, was a product of my passion. There's a lot of good that comes from that, but also a lot of danger. It's easy to let a game that you're too close to escape and run wild on its own. And that happened to some extent with the Viceroy, escaping my original plans and leaving odd choices hanging in the wake of its rampage, like the combat and rebel system. I've been working hard on how to polish what made
The Viceroy - Java Update
The Viceroy Java version is moving along! Though a lot of our energies this week have been absorbed by our other projects, we have started to consider changes. A recent post on The Viceroy forum (by lancelot2001ca) was really in line what I was thinking already: the fleets never really fit well in the game, and will be removed in the Java version of it. I think this will streamline the game play. (The Python version will always exist in the original form for those who enj
The Viceroy - Java Update
Short update today to make it before midnight! We've been hustling this week, and we forgot to put up an update until almost too late! Work continues, and the game is still rolling along! Also, we are still looking for Beta Testers for the Java version, so please send us an email if you are interested: contactgoateegames@gmail.com The Viceroy update next week is likely to be similarly brief, but after that we anticipate having more screenshots and videos to share as we pivot


The Viceroy - Java Update
I've been working hard on the Java version of The Viceroy, and I've made a lot of progress. Programming on the Next Turn system has proceeded substantially, and this means that the display things that derive from that can now be put into the game. As demonstrated below, with the visual results trade! You will notice that the ships are all facing in the same direction... so there's still work to do! But everything is moving in the right direction, unlike the ships. I'll be