
The Viceroy - Update
We have been making great progress in rewriting The Viceroy for Java this week! But since this is our first weekly blog about it, let's start from the beginning! We are rewriting The Viceroy in Java because it was too unwieldy to keep updating in Python. It also felt like Python and Pygame were holding us back through things like being 32-bit (which caused an early crash when saving bug when the game hit the 2GB memory ceiling for 32-bit applications) and generally not being